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Stellaris apocalypse fleet tips
Stellaris apocalypse fleet tips













stellaris apocalypse fleet tips

* Added set_adjective effect for country scope. * Added set_ship_prefix effect for country scope. * Added change_colony_foundation_date = effect. * Added remove_starbase_building and remove_starbase_module effects. * ideal_planet_class trigger now works in pop and species scope, and also accepts a planet scope as the right hand side argument. * It is now possible to use scope variables in the create_message effect. * You can now use localisation commands in building descriptions. * Make sure AI fleets stop when issued orders to merge. * Fixed Fleet AI getting stuck in a regroup loop if some fleets cannot reach the system for regrouping. * Fleet AI should not abort orders for defensive fleets like merging. * AI now builds branch offices where it can rather than trying again and again to go on a world where there's already a branch office. * AI in Mercantile stance is now less likely to close borders. * AI empires with the Void Dwellers origin are now more likely to choose the Voidborne ascension perk. Fear will keep the local systems in line. * AI should now handle Colossi correctly again. * AI now handles FTL inhibitors better, new fleets will now try to assign each fleet to the closest most valuable objective. * AI will now refill starbase modules and buildings if they are destroyed. * Crisis AI will now be more likely to seek honorable alternatives to doomstacks (i.e. They now care if Cohesion and Monthly Cohesion are negative.

stellaris apocalypse fleet tips

* The AI is more willing to lower federation centralization if they are the federation president. * You can now only resettle your primary species away from planets with culture shock. * Envoys can't be reassigned to the same location. * The Curators' "goodbye" option is now always placed at the bottom of the option list. * Fixed overlapping text in Empire Modifiers tab in some non-english languages. * Fixed some Settings UIs having overrunning text in some non-english languages. * Tick time optimization (more efficient parallelisation (game go vroom vroom)). event and an observer is present at game start * Fixed an OOS when you find a precursor civ. * Added a "hardoos" option that adds extra checksums to make it easier to catch causes for OOS. * Disabled AlienFX/LightFX since it has been reported to have issues and might cause a CTD/freeze when starting the game (at 30% loading). * Fix CTD in Colonize window after dismantling shipyard. * Fixed a CTD when planets are removed and have active construction. * Fixed a CTD that might happen when the outliner is updating certain elements when borders are updating. * Fixed a CTD when transferring a save file during hotjoin. * Fixed an OOS with Federation Fleet Capacity. * Fixed an OOS with planet modifiers related to species crossbreeding. * Fixed an OOS happening if someone is hotjoining while a country is marked for destruction. * Fixed an OOS related to armies created from Pops. * Optimised the refugees system to perform fewer duplicate checks. * Greatly improved startup and load times. * Terminal Orbit anomaly's reward has been buffed slightly. * Terraforming Candidate is now a bit more common in the early game. * Observation Post Indoctrination events now have a 540 day cooldown before they can fire again. * The Oracle's admin bonus now grants +10% more admin cap instead of just +20. * Gestalt empires can no longer build the Hyperlane Registrar starbase building as they have no use for it. * Added a new experimental DirectX11 support launch command (“-dx11”). precursor ones) will now usually have two hyperlanes instead of one. * Added new Gestalt Governor Leader Traits: Amplifier and Mindfulness - both increase Administrative Capacity in relevant Pop Jobs. * Added three new Civics: Death Cult, Reanimated Armies and Memorialist. * Added a new City Set and room backdrop for Necroids. * Added a new Phenotype with 16 new portraits (15 normal + 1 robot) of spooky scary Jeffoids Necroids. * Added a new Necroid pre-scripted Empire.

#STELLARIS APOCALYPSE FLEET TIPS PATCH#

As we promised next week, here's the full list of the patch notes. Necroids will be released together with the 2.8 ‘Butler’ Update. Yesterday we announced that Necroids will be released next week on Thursday the 29th of October. We are rapidly approaching the release of Necroids, the next species pack coming for Stellaris.















Stellaris apocalypse fleet tips